#pragma once

#include "BaseCharacter.h"

class Rogue : public BaseCharacter
{
private:
	AnimationManager* AniMan;

public:
	enum RogueAnimations { ROGUE_IDLE = 16, ROGUE_HIDE = 20, ROGUE_DEATH, ROGUE_SELECT, ROGUE_ATTACK = 41, ROGUE_ABIL1  };
	Rogue(bool IsPlayer);
	~Rogue(void);

	void Update(float elapsedTime);
	void Render();

};

